This is best for some more competitive games but it's basically called "Counting Guard" In Cardfight!! Vanguard trigger pulls are the main source of gaining advantage and the best way to turn the tides.īy watching what your opponent draws and keeping track of what cards (or at least the guard value they draw you can keep ahead of their game (in combination with magic numbers!) Treat cards with these triggers as if they had no trigger icon on them - so ignore both the Stand/Heal effect and the +5000.įor those of you who do not know what it is, it is basically carefully observing your opponent's trigger pulls. The Flash Fight rules are identical to the rules below with two changes: a) You win by dealing 4 damage to the opponent's Vanguard, not 6 and b) Stand and Heal triggers must be ignored. § A "Flash Deck" can only have 25 cards total and it can be played in a "Flash Fight" with "Flash Fight Rules".
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |